“Ranadheeran” – Open Source Feature Film


If you are a 3D artist, probably you will be using 3dsmax, Maya, Cinema4D, Mode etc.. Of course these are the High end tools that used by top Visual Effects and Animation studios around the world. But if you can’t afford to those softwares you can always take a look a the opensource software. One such free 3D program is blender. Just because it’s free doesn’t mean it does not have good capabilities or features. You have everything in blender in which you can create feature film as well.

Recently folks at blender announced that they will be creating a feature film called Gooseberry fully in blender and other open source tools. With the donations coming all over the world, dozens of studios all over the world will working towards it. While it’s still in process, the creative people over at “Real Works” studios already finished a feature film called “Ranadheeran” starring Super Star “Rajnikaanth”. The trailer first opensource 3D film especially from India stunned everyone at the blender community. Watch it here.

The trailer and the film was entirely made in blender and it’s advanced rendering system “Cycles”.

Sivaprasad Velayudhan writes :

We present to you, Ranadheeran — a trailer clip which is a proof of concept that
competent Computer Graphics can be produced in India
it takes only a fraction of the industry standard budget & time
Open Source software can be used in a production pipeline

He also said that it was made without the help from foreign skills.

The entire trailer was good except that the model of Deepika Padukone was not either 3D model nor realistic. Another good thing is that they did not use any workstation to render the whole thing. They used normal pc’s and over 750 man hours of work. Over all we indian should be very proud to release a 3D opensource’d animated feature film. Hats off to  Real Works Studios.

Custom Textured Text


In this After Effects quick tip, i will show you how to make a custom texture and use matte to achieve beautiful looking effect. So let’s get started

Create a new composition [preferably 720p]. Create a new layer and name it as BG. Give it a Ramp effect. Choose desired colors of your taste and ramp style.

Next, grab the free ny textures from videocopilot. I choose’d the yellow one. Now open this texture in photoshop, use the brush tool (choose any brush type from brush presets) and just paint the texture randomly with some random colors. I made some like this.


Come back to after effects and drag this texture on to the composition.

Create a text named Flowers(since i used flower brush preset in Photoshop). With this “Text layer” on the top, select the texture below the text layer and then choose TrkMatte -> Luma Matte. Wow! It is already looking great right?. Precompose the Text and Texture layer. Right Click on the Pre-Comp layer choose layer styles “Drop Shadow”. Also choose Effect -> Stylize -> Glow. Set intensity to 0.5 and Radius to 60. You will that shadow get blown out in the background and that is what i want. Here’s my Final Shot



I also opened Precomp and animated scale values from about 50-100. This gives us a slightly different look and overall it adds some motion to it. I also animated text using built in Animated Text Presets. .gif below


Extrusion in 3ds Max and Cinema4D


In this article, i will demonstrate 3 types of extrusion in 3ds max and Cinema4D. If you want to learn 3D, extrusion is the concept that you will definitely come across. Extrusion is used in modeling, motion graphics(Text Extrusion) etc…

There are 3 types of Extrusion in 3ds max. And these options are not given to you unnecessarily. It is useful depending on what you are doing or modeling. So let’s take a look at it one by one.

1. Extrusion by ‘Group’

This is default option that you will be using when extruding. Take a look at the image below.

fig1 : Extrusion by Group

Extrusion by Group

In this case i have a cylinder with polygon mode selected(Polygon is the mode when you convert an object to editable poly. Not the one in extrusion option). This is type of extrusion that you normally use as beginner.

2. Extrusion by ‘Local Normal’

This is second option that you have when it comes to extrusion. This option is very useful when select entire neighboring polygon around the cylinder. Just like the image below



Now if you try to extrude with the default option, that is by group it will produce the result that is undesirable to you. Just like the image below.

Extrusion along Polygons

Extrusion along Polygons

Instead what you want is select the “Local Normal” option and extrude. Result will be just like below image which will be much more desirable.

Extrusion along surface

Extrusion along surface

3. Extrusion “By Polygon”

Extrusion by polygon is very useful and probably you will be using it a lot when it comes to complex modeling.

Now select the same polygons and this time extrude by “Polygon”. 3ds Max knows what you are trying to do and it extrudes along the surface with some equivalent angle. Image Below.

Extrusion "By Polygon"

Extrusion “By Polygon”

This type of extrusion will very helpful and used if you are modeling a character fingers(well you can imagine it) and all those good stuff.

Now when it comes to Cinema4D, works the same but with slight change.

If you select all the neighboring polygons just like we did in 3ds max and try to extrude, Cinema4D automatically default’s to “Local Normal” option as in the case of 3ds max with “Preserve Groups” checked ‘On’. Image below.

Extrusion Default in Cinema4D

Extrusion Default in Cinema4D

Now if you turn off Preserve Groups, you will notice that it works the same as the Extrude “By Polygon” in 3ds max.

Polygon Extrusion Cinema4D

Polygon Extrusion Cinema4D

So that’s it guys. I hope this article will be very helpful especially for beginners. Thanks

Symmetry Painting In Cinema4D?


Hey Guys, for the last 2 months i’ve playing with sculpting tools integrated to Cinema4D. I really love sculpting as you can see in my work. The reason is just simple as others say. To Create highly detailed models. As in the image below.


Monster_TexturedOne of the most important feature in sculpting is “Symmetry” option. This options is available in any Sculpting program.This allow us to sculpt things in one side in which the program automatically sculpts the other side. So as i finished sculpting i wanted to texture the model in BodyPaint3D integrated to Cinema4D as well.

As you can see in the above image , only the textures of eye and nerves are different. Other than that everything is a single color. So i went on painting with brush tool in Cinema4D. It was pretty tedious process to paint like that. So just as sculpting i searched for symmetry painting option in Cinema4D which could have saved lot of time when painting a whole body. But i did not find any symmetry option. So i quickly tweeted to maxon.

Immediately i made a feature request to the maxon developer community to implement this nice feature that saves a ton of time.

So do you think “Symmetry Painting” is good at least in few cases?. What do you think?. Drop the comments.